G2G
Gaming
Gaming marketplace for accounts, in-game currency, items and top-ups whose payment guide lists USDC and USDT by network at a flat 0.99%.
Category
Gaming has a natural fit with stablecoin payments: the customers are young, online, international, and frequently buying from a storefront in a different country than they live in. Game-key marketplaces and digital goods platforms have accepted crypto for years, generally through a gateway that supports USDC and USDT alongside Bitcoin. Direct acceptance by the large platform holders remains absent. This hub covers the marketplaces and key resellers that do accept stablecoins, and is explicit about the difference between an authorised reseller and a grey-market key exchange, because that distinction matters more than the payment method.
Gaming
Gaming marketplace for accounts, in-game currency, items and top-ups whose payment guide lists USDC and USDT by network at a flat 0.99%.
Gift Cards
UK crypto-only marketplace for gift cards, game keys, eSIMs and top-ups, taking USDC on nine named networks and USDT on five, with no platform fee and no KYC.
Gaming
Game top-up and digital goods store publishing USDT and USDC by network, with the fee for each one stated.
Gaming
Game key marketplace that added Tether as a payment option, with availability depending on region and currency.
Gaming
Game key marketplace with cryptocurrency payment and a large third-party seller base.
Web Hosting
German game-server and root-server host taking USDC through CoinGate with no payment fee, credited to a prepaid balance in euros.
Gaming
Southeast Asian game top-up platform accepting Tether, with an explicit no-refunds rule on all crypto payments.
Every cell comes from the merchant's record. "Pairing not documented" means the merchant lists the coin and some networks but does not say which chain the coin runs on; confirm at checkout. Evidence dates are when an editor last read the merchant's own page.
| Merchant | Coins and networks | Payment route | Restrictions | Evidence | Status |
|---|---|---|---|---|---|
| G2G |
| Via an intermediary Underlying brand not documented as accepting | Ethereum and Polygon only. No Solana, Base, Tron or any other network is listed for either stablecoin. +3 more | Documentation checked 2026-09-13 | Verified |
| Genghis |
| Via an intermediary Underlying brand not documented as accepting | Crypto only. There is no card or fiat checkout at all. +4 more | Documentation checked 2026-09-13 | Verified |
| OffGamers |
| Via an intermediary Underlying brand not documented as accepting | Each crypto method carries its own surcharge — 0.99% for most, 1.99% for USDT on Polygon. +1 more | Documentation checked 2026-09-07 | Verified |
| GAMIVO |
| Via an intermediary Underlying brand not documented as accepting | Payment methods shown at checkout depend on your region and the currency you select. +1 more | Corroboration only 2026-09-05 | Payment availability may vary |
| Kinguin | No stablecoin named | Via an intermediary Underlying brand not documented as accepting | None documented | Corroboration only 2026-09-03 | Payment availability may vary |
| Prepaid-Host |
| Via CoinGate | USDC is the only stablecoin the merchant shows. CoinGate also offers EURC, but Prepaid-Host does not name it, so it is not recorded. +3 more | Documentation checked 2026-09-13 | Payment availability may vary |
| SEAGM |
| Via an intermediary Underlying brand not documented as accepting | No refunds on any cryptocurrency payment — stated by SEAGM, not inferred. +1 more | Documentation checked 2026-09-07 | Payment availability may vary |
Gaming was an early adopter of crypto payment for a straightforward reason: a meaningful share of its customers could not easily use a card on the storefront they wanted to buy from.
Digital game prices vary enormously by region, which creates a permanent arbitrage and a permanent grey market. Key marketplaces sit in the middle of it. Some are authorised distributors with direct publisher agreements and legitimate regional inventory. Others are open marketplaces where anyone can list a key, and where a proportion of inventory was bought with stolen cards and will eventually be revoked by the publisher.
Crypto payment is common across both, which is why it is worth saying clearly: the payment method tells you nothing about the key’s provenance. What tells you is the marketplace’s model. An authorised reseller stands behind the key. An open marketplace offers buyer protection that may or may not survive a mass revocation event.
Nobody accepts stablecoins for a console store balance directly. The reliable path is a platform gift card bought from a stablecoin-accepting gift card platform. The only trap is region: a card bought for the wrong storefront usually cannot be redeemed and usually cannot be refunded.
Set the grey market aside and the underlying economics still favour this category. Purchases are small, digital, instantly delivered, and frequently cross-border — the exact profile where card fees and declines hurt most and where a stablecoin transfer is simply cheaper for both sides.
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